#pragma strict
import System.Text;

@MenuItem("Level4/Other/ShowWeaponInfo")
static function Init() {
	var tr:Transform = Selection.activeTransform;
	if(tr){
		var sb:StringBuilder = new StringBuilder();
			sb.Append(tr.localPosition);
			sb.Append(tr.localEulerAngles);
			sb.Append(tr.localScale);
		UnityEngine.Debug.Log(sb.ToString());
	}
}